FAQ – Frequently Asked Questions
(¿Buscando las FAQ en Español? ¡Aquí estan!)
This list includes the most common questions that are asked through our social networks, email and private messages.
Many of them are so frequent that they don’t receive a handful answers and that is why we have made this list.
Likewise, here we make clear about our policies regarding various topics and uses of the mod.
Table of Contents
- Will you include the XXX into FFAA MOD?
- When will the next update be released?
- I found a bug! What should I do?
- Why FFAA MOD isn’t in Steam Workshop?
- I want to do a new texture or skin about Y of the XXX vehicle. / Permission to modify the XXX of the FFAA MOD.
- I want to use your some of your content in my custom MOD.
- Are you going to make the FFAA MOD compatible with XXX addon / functionality?
- Can I use your mod on my server?
- I want to help in the project.
- I would like join in your clan.
1. Will you include the XXX into FFAA MOD?
Maybe. What is very different is that we have the necessary resources to carry it out in the short term. If it depended on us, we would have all the content of our armed forces in the project, right now. We aren’t a company but a freelance in our spare time and we need to concentrate our efforts in a coordinated manner to carry out what we can and what is most interesting in the MOD. You can see, what we plan in the short-medium-long term (but not decisive or restrictive) in our roadmap.
When It’s done. Note that for a FFAA MOD version considered to be published must pass several tests, examine and fix those issues identified, aside from finish and develop new content.
For this purpose we have a feedback tracker. Disable all other addons you loaded apart of FFAA MOD, control if bug still exists. If bug/error still exists, then do open a ticket at http://feedback.arma3.es. Please give all relevant data (Not only “XXX Vehicle doesn’t work”). Wait until it gets fixed.
Our policy regarding SW is as follows:
You can perform all the changes that developers want with a simple requisite which is have the FFAA MOD as a requirement (dependent, to be exact). In this way original files aren’t modified and also our original files aren’t distributed into remote downloads. Credits for FFAA MOD as original author must be granted in those remote downloads / modification / retexturization, respecting our license.
Our content has been developed along many years, this implies that many addons belong to old members of the development team that no longer are “reachable” to get his permission. Moreover, the time that the development team has invested in each of the addons simply can not be “granted” altruistically without getting anything in return, even if we do it “for the love of art”.
If you still have something in return we could be interested, Contact us and maybe we can reach at an agreement!.
Our mod can be used whithout any extra mod, it only provides mainly new content, and a few features that only affect our content. So there’s nothing in our end that creates incompatibilities with other mods. We unfortunately can’t support every existing addons so there’s nothing we can do in our end, it’s up to other mod teams to add / extend their features to our content. However we always try selflessly they can work together (but remember we won’t do a “heavy” compatibility addon).
Whatever the server is, we accept its use on any server as long as the server is NOT monetized or charge users to play in it as it will generate benefits at the expense of our content and that’s strictly forbidden.
Perfect! FFAA MOD Team is always open to new developers. You can send your apply detailing your capabilities / help, if you have experience in ARMA’s saga and a small portfolio of your previous work. However, most of the time we are always looking for more artist / developers than collaborators (which can support with information), because even if you can find so much information on the Internet, we have several partners in our armed forces that can help with the information or photos etc.
Our development team isn’t a clan or group itself, if not rather several members of various groups and different clans of the Spanish community, which joined together to form a development team. You can view or introduce yourself at ARMA Spanish Community.